Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Wednesday, June 8, 2011

Technology

My favourite thing about technology is how easy it makes bad parenting.

From the Toronto Star:

Also, does anyone really think that a kid who can download a full Bluray quality movie in 8 seconds is going to be spending any time at all in the park?

Tuesday, November 16, 2010

Required Listening

Last week was the 35th Anniversary of Quirks and Quarks, Canada's national science radio program. While I would recommend you listen to it every week, I am going to specifically charge you with listening to a clip from the 35th anniversary special. If you are not feeling inclined to listen to the whole thing (which I strongly recommend), you can download part 2 and skip to the interview with Dr Mark Federman which begins at 20:12. Dr. Federman does a remarkable job of framing the challenges facing our species today in a way which is accessible to anyone living in the developed world but doesn't lose any of its urgency. He manages to sound concerned without sounding alarmist. This interview is an excellent example of how Quirks and Quarks is able to frame important questions about scientific subject matter in a way that all Canadians can understand. Bob McDonald, the host, is a national treasure. Also, I want his job.

Saturday, May 22, 2010

Synthetically Delicious

Two days ago scientists from the J. Craig Venter Institute reported in ScienceXpress that they have managed to create a viable cell whose genetic material was entirely produced by humans. The AP has posted an interview with the namesake of the Institute (and the final author of the 24 on the paper) to their youtube channel.

I especially like all the Science going on in the background. People swirling flasks of brightly coloured liquid make me feel so much better about the whole thing.

Venter expresses some concern about potential uses for this technology. To that end, Longo's has released their very first synthetic life-form for solving the world hunger problem. I give you the pizzacherry tree:

Tuesday, March 31, 2009

Shooting the Moon

A lot of my computer gaming came, unfortunately, before there were very many cool computer games and before I could afford the few cool computer games that existed. As a result of this, as a teenager, I played a lot of hearts in Windows 98.

Hearts is scored like golf: lower is better. Each heart you hold at the end of a hand is a point against you. The goal of the game is to wind up with as few hearts in your pile as possible. Except there's this thing called "shooting the moon," whereby you collect all the hearts in a hand and instead of adding 26 points to your score, you subtract 26 points from your score. Obviously this is quite a risky move, since, if you miss a single heart you are screwed.

I sort of feel this way about the idea of using technology to "fix" the environment. This planet has had a few billion years to work out the kinks. Humans, on the other hand, have had a scant few hundred thousand years to get themselves together and an even shorter time to figure out all this science and technology stuff.

Don't get me wrong: all this science and technology stuff is fabulous. I have been studying both quite hard for quite some time now and I still find them fascinating. I think using science and technology as a way to improve human life is a great boon to the generations surrounding mine. But technology is rarely without its consequences, frequently unintended, sometimes harmful to the environment.

The idea of piling one technology on top of the other in an attempt to curb these deleterious effects while maintaining our own comfort brings me back to the game of hearts: if we are successful in chaining all those technologies together to cancel out their negative side effects, if we succeed at shooting the moon, then everybody wins. But if we miss just one link in the chain, we risk making the world very uncomfortable or even uninhabitable for humans.

Wednesday, May 23, 2007

Eat The Brick


So I was posted to on-call duty this week at work. This means that I get to carry around the work phone and whenever something breaks at work, I get a call. Luckily, knock-on-wood, nothing really terrible has happened. There's still tonight — I get to give it up at noon tomorrow.

So to make sure the phone is a useful tool, the company bought a "smart phone." This, to me, feels like a bit of a misnomer. I have instead dubbed the work phone "the Brick," mainly because it is about the size of a regular housing brick and weighs as much. It feels utterly ridiculous to talk into. I feel sort of like I'm talking into a laptop, but not by the usual method of microphone and headset, rather, by holding the entire stinking notebook up against the side of my head.

The software for this thing is ridiculous. When I received the phone on Monday, a holiday in Canada, it was in this weird state, where, despite having an infinite number of non-phone functions, the only one that would actually work was the phone function.

"Try rebooting," suggested M.

I did. No such luck.

On Tuesday I showed the phone to T, my boss.

"Did you try rebooting?" asked T.

"Yes."

"Here. Lemme try." He started up google maps, the first internet application he could find. It told him it was going to have to reboot. Bam. Down it went. Then it went to a screen I don't remember seeing when I rebooted it. Came back up. Suddenly e-mail and web worked.

"You know there are multiple levels of rebooting to these things," chided T.

"Yeah, you know what else would reboot it? Putting it under a streetcar," I pouted back. "Smart phone my rear end."